Forma, Vol. 16 (No. 3), pp. 233-239, 2001
Original Paper

Japanese Traditional Printing "Ukiyo-e" in a Virtual Space

Shinji Mizuno1, Minoru Okada2, Shinji Yamamoto3, and Jun-ichiro Toriwaki4

1Computer Center, Toyohashi University of Technology, Toyohashi 441-8580, Japan
2Department of Computer Science, College of Engineering, Chubu University, Kasugai 487-8501, Japan
3Department of Knowledge-based Information Engineering, Toyohashi University of Technology, Toyohashi 441-8580, Japan
4Department of Information Engineering, Graduate School of Engineering, Nagoya University, Nagoya 464-8503, Japan

(Received September 17, 2001; Accepted October 23, 2001)

Keywords: Virtual Sculpting, Virtual Printing, Non-Photorealistic Rendering, Japanese Printing, Ukiyo-e

Abstract. We present an interactive CG (Computer Graphics) design system based on virtual woodblock printing, with the stress on an aspect of a tool to enjoy creation in a virtual space. This system is a simulation of real woodblock printing: generating a woodblock, spreading inks on the woodblock, putting a paper sheet on the woodblock, and rubbing the paper sheet with a Japanese squeegee "BAREN" in a virtual space. Using several virtual woodblocks with virtual inks of different colors, a multicolor print like a Japanese traditional print "Ukiyo-e" can be created. The user can enjoy printing a virtual "Ukiyo-e" with techniques of real printing without special knowledge of CG in this system.

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