Rahmat Budiarto1, Masashi Yamada1, Hirohisa Seki1, Ken-ichi Itoh2, Tsuyoshi Miyazaki3 and Hidenori Itoh1
1Department of AI and Computer Science, Nagoya Institute of Technology, Gokiso-cho, Showa-ku, Nagoya 466, Japan
2NTT Communication Science Laboratory, 1-2356 Take, Yokosuka, Kanagawa 238-03, Japan
3NEC Corporation, 5-7-1 Shiba, Minato-ku, Tokyo 108-01, Japan
(Received May 13, 1996; Accepted January 9, 1997)
Keywords: String Figures, Knot Theory, Topology
Abstract. A cat's cradle system is reviewed and expanded. The system automatically generates cat's cradle patterns in two-dimensions. The present system can deal with the magic game in cat's cradle which utilizes more than two loops of string. Using polynomials, the topological characteristics of the generated patterns are examined. The paper shows that finger actions in cat's cradle pattern construction correspond to a polynomial transformation.